Role: Programmer
Team Size: 4
Players: 1
Engine: Flash
Tools
Adobe Photoshop | Adobe Flash | Actionscript 3.0
Overview
Zero Gravity is a 2D flash game I worked on with a couple of first year students in university during a 24 hour game jam. IT revolved around the player having to navigate around obstacles in space. They would click their mouse a distance away from the player which would them in the opposite direction, at a speed based on how far away their mouse was from their character. They would this mechanic to avoid hazards in space and make their way to the end.
My responsibilities on this project involved programming gameplay features and integrating collision testing between the player and obstacles.
Project Goals
- 24Hours to build a game around the theme of space.
- Build a slingshot style movement system to navigate around the level.
- Zero gravity style movement.
Responsibilities
- Progamming (AS 3.0)
- Collision between player and obstacles
- Movement mechanics
- Damage, death and reset functionality.
- State machines for animations.
Additional Information
- Language: Actionscript 3.0
- Duration: April 2013 (24 Hours)
- Platform: PC
- Controls: Keyboard and Mouse