Hi, my name is Jonathan and I am a Game Designer or Professional Problem Solver, working in the field for over 6 years. I’ve spent over 15 years in the field of entertainment between games, theatre, animation, script writing and more. During my time working on games and various related projects I’ve had the privliege of being able to learn about and work on nearly every aspect of the pipeline in developing games.
This breath of knowledge has allowed me to be hands on from start to finish on features to ensure they are consistent, satsifying and function as intended. On many teams I’ve worked on, I’ve often been the liason between different departments, which has further lead to me developing various ways to communicate to ensure that everyone is on the same path.
My goal as a designer is to build games that focus on player driven systems, capturing an experience and translating it into something people can play. These systems are simple on the surface yet offer a vast amount of complexity that encourages creative and dynamic play. I strive to create emotionally engaging experiences that gives you the control you need to fufill the fantasy you are promised when you hit that play button.
I operate through indepth research, investigating player behaviorus, their desires, and hand crafting each and every interaction to ensuring that each mechanic, feature, creature and ability feels just right. I work on at both and high and low level details so that the final experience delivers a coheisve, organic and unified experience.