Jonathan Umar-Khitab

Game Designer

Project Legacy

Role: Creator

Size: Solo

Players: 2-5

Tabletop

Tools

Obsidian | Clip Studio | Owlbear | A Table


Overview

A long-form Fantasy Tabletop Role Playing game in the vein of Pathfinder, Dungeons and Dragons and Daggerheart. It is designed to take a player’s character on a journey from a common everday person, into a living legend capable of making their mark on history. The goal is to allow a player to create a fantasy of character in their head, and translate it into something tangible that can be played using mechanics and systems designed to support their own desires.

This game is aimed at veteran TTRPG players, sitting in complexity between Pathfinder and Dungeons and Dragons.

This project is a long-term developmental project that grew from my experiences playing various other TTRPGs, and is something I work on, in my spare time designing, testing and iterating with other my a group of long term TTRPG players.

This has into a game that I am building to create awesome stories and experiences with my own TTRPG friends and eventually a game that I will be able to share with others.

Project Goals

  • A long form system that takes players and their characters from commoner to legend and beyond.
  • No matter what playstyle a player wishes to have, it is represented authentically through the systems the game supports.
  • Classes feel like they read to the player, and have meaningful distinctive features.
  • Every level players feel like they get something meaningful.
  • Develop ways for players to have a personalized character that represents the way they play the game and the choices they make throughout it.
  • A player has distinct and different ways to personalize their character and class.

Responsibilities

  • Develop an evolutionary based class tier system, where characters select a new character class to take at specific level breakpoints.
  • Currently designing 6 Base Classes, 21 Advanced Classes, and 68 Speciality Classes to encompass different playstyles and player desires.
  • Develop classes to feel meaningfully distinctive from one another based on the fantasy that they promise, utilizing benefits over restricting their actions.
  • Develop a combat system with nuances allowing tactical gameplay, and enabling class and character fantasies.
  • Develop a character creation system that allows player to fine tune their character background in ways that encourage creative stories and gameplay.
  • Build various spells, weapons, items and more, along with their associative systems that enable them to be distinctive from one another.
  • Develop a leveling and progression system, intended to smoothly transition characters from newcomer to legendary hero. Each level feels impactful and rewarding.
  • Translate potential player decisions and desires into mechanical actions that can be used to influence and interact with the environment.
  • Playtesting class concepts and verifying usability and its ability to achieve the fantasy that players desire from that class.

Additional Details

  • Genre: Table Top Role Playing Game
  • Duration: 2023 – Present