
Role: AI Developer
Studio: Full Circle
Players: 4
Engine: Unreal 4
Tools
Clip Studio | Huion Kamvas Pro | Word
Overview
Gladiotron is a twin stick shooter developed by an independent studio featuring multiple characters, weapons, enemies and multiplayer capabilties.
The first part of my work was in building various enemy AI behaviours. I took descriptions of what different enemies should do, and built their behaviours in engine using those concepts as a reference.
The second field I was involved in was the narrative side where I was contracted to take a handful of scenes that would occur in the first Act of the game and design corresponding scenes based on short descrptions that were provided to me. I was in charge of writing the dialogue, the flow, any actions or events and other elements.
I also had to write barks and other lower impact dialogue as part of this duty for each of the characters as they traversed through various areas.
Project Goals
- Build flexible enemy AI that could be drag and dropped into an area and work without needing additional mandatory parameters.
- Design cutscenes for high value moments, such as weapon upgrades and character introductions.
Responsibilities
- PROGRAMMING: Taking creature AI Concepts and integrating them in engine utilizing Unreal’s Blackboard system, and blueprints.
- PROGRAMMING: Tailoring and Balancing AI behaviours according to Game Director’s vision.
- NARRATIVE DESIGN: Taking Directors high level ideas and designing in game cutscenes to support their vision.
- NARRATIVE DESIGN: Writing dialogue, barks, and sequences to introduce characters, convey goals and acquire upgrades.
Additional Details
- Genre: Twin Stick Shooter – Multiplayer
- Duration: April 2022 – August 2022
- Language: Unreal Blueprints
- Platform: PC
- Controls: Gamepad