Jonathan Umar-Khitab

Game Designer

Sumonami

Role: 3D Artist

Team: 4

Players: 1

Engine: Unity

Tools

Unity | C# | Autodesk Maya


Overview

Sumonami was a project made during a game jam at our university. It featured playing as a sumo style character who could jump into the air and slam down onto the ground creating a shockwave that rippled across the floor to knock opponents off the stage. The effects were done through shaders, manipulating meshes procedurally to impact creatures. My role was responsible for rigging and animating multiple enemy types in a short period of time.

Project Design Goals

  • 48 Hours to build a game centered around the theme of Size
  • Create a game where you knock creatures out of the ring but creating shockwaves when you land.
  • Shockwave size depends on how far you fall.
  • Use impact force to create a shockwave that Manipulats the environment mesh to interact with enemies.

Responsibilities

  • Set up control rigs for multiple biped creatures such as a biped horse, and human.
  • Animate multiple creatures.

Additional Details

  • Genre: Action
  • Language: C#
  • Duration: 48 Hours
  • Platform: PC
  • Controls: Gamepad