

Role: 3D Artist
Team Size: 5
Players: 1
Engine: Unreal 4
Tools
UE4 | Unreal Bluerprints | Autodesk Maya | Autdesk Mudbox | Adobe Photoshop
Link: https://benw.ca/games/mimicry/
Overview
Mimicry is a simple Isometric stealth based game where you play as a mimic trying to escape a building. You have to avoid detection, transform into mundane objects and eat the guards to escape. Our apartment of student developers made this game in 72 hours, for Ludem Dare 35 scoring in the top 1000 submissions. My role was to rig and animate the creatures in the game, as well as provide any voice acting, and supporting work in other fields that needed it.
Project Goals
- Build a game around the theme of transformation in 72 hours.
- Play as a Mimic creature that transforms into various items.
- Avoid NPCs that are trying to find you and capture you.
Responsibilities
- Rig and Animate two BIPED humanoid creatures. (Main Character and Patrol Guard)
- Animate Mimic Creature and Humanoid Guards.
- Import, and implement Animations in Unreal.
- Provide Voice Acting for patrol guards and MISC sounds.
Additional Details
- Genre: Stealth
- Duration: April 2016 (72 Hours)
- Platform: PC, Web
- Controls: Gamepad, PC