Jonathan Umar-Khitab

Game Designer

Kori and The Forgotten Tower

Role: Design

Team Size: 6

Players: 1

Engine: Unreal 4

Tools

Clip Studio | Unreal Engine | Autodesk Maya | Substance Painter | Unreal Blueprints


https://ukstormdragon.itch.io/kori-and-the-forgotten-tower

Overview

A 2.5D Adventure game where players take control of Kori as they navigate through a mysterious tower filled with dangers. Dash, pounce and slam through obstacles, as you navigate a variety of traversal related challenges before encountering the boss at the end of your journey. The Gate Keeper.

My responsibilities on this project focused on areas of Design where I concepted and built the level, as well as designed and assisted in implementing the game mechanics. I also was responsible for designed enemy behaviours, scripting our 3 stage boss encounter, tutorialization and UI elements and User Experience work.

Aside from design, I was also responsible for rigging, animation, narrative, and sound design. In addition I played a supporting role programming gameplay mechanics, designing AI systems, Modelling, texturing and working with our composer for the music on the game.

Project Design Goals

  • In two weeks develop a side scroller platformer.
  • Players gain abilities and skills as they make their way through the level.
  • Themed around perserverence.
  • Organic levels, challenges and puzzles that utilize non-linear thinking.
  • Create a 3 Stage boss fight that captializes on in game skills and mechanics.
  • Learn, improve and develop skills as a developer.

Responsibilities

  • Design
    • Player mechanics, abilities and features.
    • Enemy mechanics, abilities and features
    • Boss Behaviours, abilities, interactions and similar features.
    • Level design, challenges, hazards and obstacles.
    • User Experience Design, feedback, progression, haptics, UI, Controls, and more.
  • Animation
    • All animations in the game
      • Main Character Animations (Run, Wall Cling, Jump, Attack, Pounce, Slam, Death, Hurt, Idle)
      • Enemy Animations (Idle, Attack, Death and others)
      • Boss Animations (Idle, Movement, Transitions, Attacks and more)
    • Control Rigs for all Characters
    • Animations for Interactables and Obstacles.
  • Model and Textures
    • Model and Textures for Knight enemy character type.
  • Audio Design
    • Sound Design for Main Character, interactables, hazards and more.
    • Voice work for Boss
    • Audio Director for Main Character and Guiding Voice character.
    • Manually recorded and edited audio.
  • Narrative
    • Story, barks and other writing.
  • Programming
    • Implementation of Jump Mechanic
    • Supporting programming on a variety of player mechanics
    • Integration of 2d animations through flipbooks
    • Animation State machine setup
    • Co-Write Boss gameplay behaviour, state transitions and features.
    • Implementation of a variety of hazards and obstacles.

Additional Details

  • Genre: Adventure
  • Language: Unreal Blueprints
  • Duration: June 2020 (2 Weeks)
  • Platform: PC
  • Controls: Gamepad, Keyboard

Detailed Work

  • Design
    • Player mechanics, abilities and features.
    • Enemy mechanics, abilities and features
    • Boss Behaviours, abilities, interactions and similar features.
    • Level design, challenges, hazards and obstacles.
    • User Experience Design, feedback, progression, haptics, UI, Controls, and more.
  • Animation
    • All animations in the game
      • Main Character Animations (Run, Wall Cling, Jump, Attack, Pounce, Slam, Death, Hurt, Idle)
      • Enemy Animations (Idle, Attack, Death and others)
      • Boss Animations (Idle, Movement, Transitions, Attacks and more)
    • Control Rigs for all Characters including Main Character, Enemies and Boss.
    • Animations for Interactables and Obstacles.
  • Model and Textures
    • Model and Textures for Knight enemy character type.
  • Audio Design
    • Sound Design for Main Character, interactables, hazards and more.
    • Voice work for Boss
    • Audio Director for Main Character and Guiding Voice character.
    • Manually recorded and edited audio.
  • Narrative
    • Story, barks and other writing.
  • Programming
    • Implementation of Jump Mechanic
    • Supporting programming on a variety of player mechanics
    • Integration of 2d animations through flipbooks
    • Animation State machine setup for all characters.
    • Co-Write Boss gameplay behaviour, state transitions and features.
    • Implementation of a variety of hazards and obstacles.