Jonathan Umar-Khitab

Game Designer

Future Defence

Role: Animation

Team Size: 5

Players: 1

Language: Lua

Tools

Photoshop


Overview

Future Defence is a 2d Top down tower defense game, using a wave based system to spawn enemies that players had to protect against. Towers were based on elements and applied different effects such as damage, slow, stuns, amplification and more.

My responsibilities for this project revolved around working with our 2D artist to animate creatures and towers. I was also responsible for designing a portion of the towers that players would be utilizing to defend againt the waves of enemies.

Project Goals

  • 48 Hours to develop a game themed around elements.
  • Create multiple towers that players can use to protect their base.
    • Towers should have distinct use cases.
  • Create multiple enemy types.
  • Create multiple maps for players to play on.

Responsibilities

  • 2D Animation for Elemental Towers.
  • 2d Animation for Enemies.
  • Design tower mechanics.

Additional Details

  • Genre: Tower Defense
  • Duration: 2014 (48 Hours)
  • Platform: PC
  • Controls: Keyboard